VRE (Vanke Rendering Engine)
VRE is a real-time rendering engine that I developed with team members at Wanyi, based on Rust and WGPU.It is specifically designed to address various rendering issues in industrial design software, especially in the architecture industry. It not only has realistic rendering effects but also supports the creation of large scenes. With fast operation speed and excellent performance, it serves as the cornerstone of the entire Wanyi Dougong project. In the entire country, in terms of commercial rendering engines based on Rust as the development language, VRE should be among the forefront.
The PBR rendering effect part
The Material library
The trace/replay and automated testing part
VRE for cross platform (web)
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VRE for native
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VRE 2D
The 2D section uses a GPU-Driven approach to solve the issue of vector rendering. It not only achieves a speed over four times faster than AutoCAD but also eliminates aliasing regardless of zooming in or out.
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